Race: Kurol
Age: 30 – Born Year 116 in the spring
Gender: Male
Name: Makanii (Ma – ka – knee)
Character Description:
Makanii is a 6’3” tall Kurol. With a fairly average build as far as male Kurol go. He’d have sharp faned fins protruding from his mid-forarm, back of his calves, and a longer one going down the center of his back.
While looking at him from the front, he seems to be a pale grayish blue, his back is a stark contrast to be that of a darker blue, almost pure black. The only bit of color about him would be his hair, which is akin to that purple cabbage in color that is barely longer than the tops of his shoulders.
Smaller scars can be seen on his body from close calls with larger prey in the oceans, but these are far and few inbetween. More so showing his abilities to survive and fully knows his way about the ocean than becoming food for a larger predator.
His smiles are infectious, and his cyan eyes seem to always equally be smiling. His webbed hands match the rest of his body and are often running through his hair. He has yet to receive any tattoos and all of his physical traits are easily seen since he wears little other than a set of kelp over his groin and upper legs. Primarily to keep a knife there rather than actually keep himself modest.
Character Occupation:
+ Hunter – Basic hunting knowledge, primarily hunts like an ambush predator. Waiting for something to swim by and then lunges towards them. Decent with traps and knows a couple of the common corals for baiting fish and such.
+ Weaver – makes plenty of nets and is a huge fan of weaving cages to trap crabs and such within, or create kelp ropes to drag fish with him to eat in his personal nook.
Character Personality/Traits:
+ Treats life like one big game. While he seems to take nothing serious, he actually does. The ‘hunt’ is always on, but that didn’t mean he was going to be a grouch his whole life.
+ Extremely friendly, very hard to offend. He will twist words to just mean the opposite and take the worst of insults as a compliment, or simply let what would be a would be harsh words slide by.
+ He is always moving his hands or body in various ways. Grandiose postures. He finds the ways the land walkers move and act to be hilarious and tries to mimic them as best he can.
+ While he is this way, he isn’t a jester or prankster. He is about showmanship and high morale. Easily willing to embarrass himself if it means making another laugh or ease tension. He has no pride or honor truly. Friendships are more important than that.
+ A major flaw is the obvious. He isn’t aware of normal surface people’s way of life. While he is aware there are differences, the sheer amount and depth of them is far beyond him.
+ Another major flaw is punctuality. He’s just really really bad about keeping up with when to be somewhere if asked.
Character Biography:
Makanii was born among yet another batch of eggs within Tarakoa. His early life these days are a blur of memories. Either from lack of care to remember, or simply other things have taken his attention for memories.
Most things he remembers are what he was taught to survive in the oceans. How to hide amongs the corals, kelps, and ridges. Working within the community to help each other and being a valuable member to the tribe. Basic hunting skills to catch fish with a spear to help hunt and bring food to the tribe.
Growing up, Makanii found himself always seeking a laugh. While not one for pranks outright, anything silly or funny would always occur around him. Sticking bits of kelp in his air to appear older to mock their elders in childish ways. Finding himself trying to mimic other fish simply because they are silly looking. This childish act always stuck with him even as he aged. Nothing is beyond a joke or a laugh.
When it came to the Pauna, he’d find them honoralbe and extremely cool. Whenever any returned he’d swim after them trying to keep up even with his small body and inexperienced training. Any big catches they returned with, he’d always offer to help carry to show off, even if he could barely drag them a couple feet before they either sank or started to float up higher, dragging him with it. These antics may have labled him as mischievous, but in all honesty none of his acts truly harmed anything or anyone.
Many of his acts to show off almost nipped him and his familial tribe in the butt. Accidently pissing off a too large of a predator forced to find a small cave to hide in until the shark lost interest. Accidentally getting bit but smaller, but just as angry, fish and forced into a dry space so his blood didn’t attract larger prey. A few of these scars are still seen today.
Friends, familial bonds, and other such things, most of that became lost thanks to his tribe being forced to leave their home. Twelve years ago was the start of Kaihanga Ora domain acting different and turned against them. Soon with the two year winter, those that were able to survive and make it, fled towards Saphriel.
Swimming and traveling was filled with several dangers, but also a few rare sights. Ocra being fended off by the Paura, until it realized that the pack of kurol were not worth the effort. Herds of whales passing by and feeding off schools of krill. Even the ever playful Dolphins swimming down to antaganize them, but never truly try to harm anyone. Makanii tried to grab onto and swim off witht he Dolphins but during their travels he was told off from doing so, otherwise they couldn’t protect him.
It was filled with both tragedy and wonder. Their numbers dwindilling as they went. Injuries far more dangerous as due to the lack of reliable and safe dry spaces to let such wounds be tended to as they went. But eventually, they made it to a new safe area. It is there that what few are left of their tribe now exist. Living within Dragongrass under the white flying dragon’s mountain.
It was here that Makanii, once of age, started to learn more to being a hunter. A Pauna. Working alongside and under his teacher and mentor, Raiha. He was taught how to more hide within the kelp. How fish, crabs, and other ocean beasts see and detect. Using their native water magic more to aid in these endevors as well.
Over time, Makanii started to successfully hunt, trap, and kill his own prey. One of which, was a lucky find, a larger than average crab! Makanii turned it’s claw into a knife to use in day to day, and a personal trophey of one of his most memorable hunts.
One of these hunts triggered his accidental discovery of using magic. Many Kurol can use it, and for him he was an early bloomer. While trying to push something in the water away the same one would swish their arm to create a wave in the water. He’d do that but with the push of the magic.
He’d have complained about the constant headaches from overusing his magic that would eventually bring up that conversation of what magic was and how to use it properly instead of only pushing things around. He found the use very instinctual, and incorporated it into his daily way of life.
When not hunting, Makanii would have been spotted near docks of the land walkers. Watching them and those that sailed in their giant wooden vessels. He found the way they moved and talked to be hilarious, and would mimic their behaviors often. One of his favorites was watching a huge celebration when a trio of large ships returned. Proclaiming to have fixed the ocean after their year long voyage.
He wanted to speak and join in with their fun movements, but alas he did not know their tongue. Thankfully Raiha did, and helped him learn most of the common words used. Makanii was nothing compared to a native speaker, but he soon got around that as he joined in on the occasional party held by sailors.
One of his small hobbies that isn’t work or hunting, would be collecting shells. He’d be seen just below the surface near ocean shores scavenging for oasters, clams, and more. Mostly to eat, but also for abandoned shells to trade or keep if they looked esspecially interesting.
Near the end of his training and well into adulthood. The Kingdom of Saphriel had asked the Kurol for their aid, and working alongside the Pauna and his teacher, they helped find the bodies from the Tidebreaker’s wreckage.
This was his first true insight of some of the hunters on the surface. Wanting to expand his repertoire of stories, friends, and experiences, Makanii would start to leave Dragongrass more often and brave the surface land more, seeking out some of these hunters to befriend and learn more from them.
Other/Extra:
Extra language: Common (Speak, not read nor write) – As described in biography, learned from his teacher within the Pauna, since he is adamant to interact more with the surface hunters, and learn more about mysticism.
Player Plus Extra Item: Crab claw cutter – just a reflavored knife. It is the claw of a crab that is used to help cut away at things
Donator Extra Item: Bag of Clam Shells – literally a bag of empty clam shells. Something he collects because of their color and likes to hand them out as gifts or to trade with in minor ways
(Just a MC bundle, with a simple lored item just saying ‘Clam Shell – whatever was once within it has been scooped out’)
Magic Biography:
(At least three paragraphs about your character’s relationship to magic, and how they may discover their potential.)
For Kurol, they typically only realize they can control only water and don’t have the experience of others through trinkets. Makanii is no different. Water magic to him is just as mundange as swimming, breathing under the water, breathing above the water, walking, all of it. It is a part of him.
Through this, he hones his skills just like any other person would train their body. Using it in all the ways one can fully and work it like a muscle. Certain water abilities he simply won’t ever think of, like at Medium how you can use the magic to breathe under the water.
Whistle discovering his potential, Makanii would do it purely by accident, not even realling he is using magic simply thinking it is something a Kurol can do. Pushing objects away from him in the water when swishing his arms, he’d push things ever so slightly further away. It had taken him weeks of constant complaints about headaches for it to be explained to him he’s been over using his magic and that was the source of everything.
If he were to get introduced to other magics, he would find it very difficult to use other than maybe wind with how he experiences and uses his own magic. He can’t feel or directly interact with many of them in the same way he can water and wind, which is feel it all around him.
Please describe the magic system, including its limitations in your own words:
Bothimir gifts certain people with his gift to use magic. Some races can do this naturally without the gift, but those are few, such as Kurol!. Each race has a certain limitation of how many types of magic they can Aspect into, for example Elves have 4, Dwarves 2, and Kurol also 2 with one being natively Water magic.
To use magic, one must have a trinket. Trinkets come in all sorts of shapes and sizes, some are mono-typed, and others can be more than one type.
To use magic, one must see or touch their target. Otherwise, it just won’t work. Some magics have weird and niche exceptions, but that isn’t really important for the base rules.
To improve upon your own aspect comes from usage and training. Having a teacher of a higher power than you can help speed this along.
Please describe how you would use a weak trinket with your character’s first/only aspect:
(Try to be creative, while acknowledging its limitations and utility uses)
Makanii would use his weak water magic to minorly manipulate where things are in the water. Maybe to move seaweed in an unnatural way to catch the attention of his hunted prey. Could ripple the surface of water, so it is harder to see through properly and remain hidden underneath it.
Thank you for your new application! It is currently Pending, and your magic application is Denied.
For the main application; his description is too short. I want to see his height, eye colour, descriptions of his fins, the kinds of things he wears, defining features aside from ‘he is a barracuda with cabbage hair’. Go into depth, give me enough that he’s a believable Kurol based on the descriptions of them on the race page. I also want you to define his childhood connections more, and who influenced him growing up before he lost them; this is more so that you show a good understanding of Kuroli social structure, the tribes, how families work. Kurol are not all one tribe, but they are many tribes part of the same race, and all of those tribes fall under the leadership of the Kuroli council members. Otherwise, you have a good understanding of their timeline here, but I’d also like to see descriptions of the kinds of dangers he remembered seeing out at sea as the great migration happened, and how this impacted him. Get creative!
For the magic application, I want this formatted properly, with a full three-paragraph biography above the magic system please. This is important to show your understanding of how Kurol view magic and how he might have used it growing up even in the littlest ways. It also just makes it more readable for me.
Changes and fixes made!
This application is Accepted!
You’re good to go! Thanks for reapplying 🙂 I will have your lored items sent to the account you’re playing him on shortly.