Notifications

Clear all

Makanii



1

Posts


1

Users


0

Reactions


3

Views

(@glacialdawn)
Posts: 19
Member

Topic starter

 

Race: Kurol

Age: 30 – Born Year 116 in the spring

Gender: Male

Name: Makanii (Ma – ka – knee)

Character Description:


Barracuda inspired

Their back is a darker blue color, with a white/silver belly. A black line going down their arms and sides with the occasional darker spot on the sides.

 

‘Hair’ will be like that purple cabbage color and looks like that of an anemone upon his head

 

Character Occupation: 

 

+ Hunter – Basic hunting knowledge, primarily hunts like an ambush predator. Waiting for something to swim by and then lunges towards them. Decent with traps and knows a couple of the common corals for baiting fish and such.

 

+ Weaver – makes plenty of nets and is a huge fan of weaving cages to trap crabs and such within, or create kelp ropes to drag fish with him to eat in his personal nook.

 

Character Personality/Traits:

 

+ Treats life like one big game. While he seems to take nothing serious, he actually does. The ‘hunt’ is always on, but that didn’t mean he was going to be a grouch his whole life.

+ Extremely friendly, very hard to offend. He will twist words to just mean the opposite and take the worst of insults as a compliment, or simply let what would be a would be harsh words slide by.

+ He is always moving his hands or body in various ways. Grandiose postures. He finds the ways the land walkers move and act to be hilarious and tries to mimic them as best he can.

+ While he is this way, he isn’t a jester or prankster. He is about showmanship and high morale. Easily willing to embarrass himself if it means making another laugh or ease tension. He has no pride or honor truly. Friendships are more important than that.

+ A major flaw is the obvious. He isn’t aware of normal surface people’s way of life. While he is aware there are differences, the sheer amount and depth of them is far beyond him.

+ Another major flaw is punctuality. He’s just really really bad about keeping up with when to be somewhere if asked.

 

Character Biography:

 

Makanii was born among yet another batch of eggs within Tarakoa. His early life these days are a blur of memories. Either from lack of care to remember, or simply other things have taken his attention for memories.

Most things he remembers are what he was taught to survive in the oceans. How to hide amongs the corals, kelps, and ridges. Working within the community to help each other and being a valuable member to the tribe. Basic hunting skills to catch fish with a spear to help hunt and bring food to the tribe.

While he did have child experiences. Friends, familial bonds, and other such things, most of that became lost thanks to his tribe being forced to leave their home. Twelve years ago was the start of Kaihanga Ora domain acting different and turned against them. Soon with the two year winter, those that were able to survive and make it, fled towards Saphriel.

It is there that what few are left of their tribe now exist. Living within Dragongrass under the white flying dragon’s mountain.

It was here that Makanii, once of age, started to learn more to being a hunter. A Pauna. Working alongside and under his teacher and mentor, Raiha. He was taught how to more hide within the kelp. How fish, crabs, and other ocean beasts see and detect. Using their native water magic more to aid in these endeavors as well.

Over time, Makanii started to successfully hunt, trap, and kill his own prey. One of which, was a lucky find, a larger than average crab! Makanii turned it’s claw into a knife to use in day to day, and a personal trophy of one of his most memorable hunts.

When not hunting, Makanii would have been spotted near docks of the land walkers. Watching them and those that sailed in their giant wooden vessels. He found the way they moved and talked to be hilarious, and would mimic their behaviors often. One of his favorites was watching a huge celebration when a trio of large ships returned. Proclaiming to have fixed the ocean after their year long voyage.

He wanted to speak and join in with their fun movements, but alas he did not know their tongue. Thankfully Raiha did, and helped him learn most of the common words used. Makanii was nothing compared to a native speaker, but he soon got around that as he joined in on the occasional party held by sailors.

One of his small hobbies that isn’t work or hunting, would be collecting shells. He’d be seen just below the surface near ocean shores scavenging for oasters, clams, and more. Mostly to eat, but also for abandoned shells to trade or keep if they looked especially interesting. All of which he’d keep the most unique in a simple bag.

Near the end of his training and well into adulthood. The Kingdom of Saphriel had asked the Kurol for their aid, and working alongside the Pauna and his teacher, they helped find the bodies from the Tidebreaker’s wreckage.

This was his first true insight of some of the hunters on the surface. Wanting to expand his repertoire of stories, friends, and experiences, Makanii would start to leave Dragongrass more often and brave the surface land more, seeking out some of these hunters to befriend and learn more from them.

 

Other/Extra: 

 

Extra language: Common (Speak, not read nor write) – As described in biography, learned from his teacher within the Pauna, since he is adamant to interact more with the surface hunters, and learn more about mysticism.

Player Plus Extra Item: Crab claw cutter – just a reflavored knife. It is the claw of a crab that is used to help cut away at things.

Donator Extra Item: Bag of Clam Shells – literally a bag of empty clam shells. Something he collects because of their color and likes to hand them out as gifts or to trade with in minor ways
(Just a MC bundle, with a dozen simple lored item just saying ‘Clam Shell – whatever was once within it has been scooped out’ or something akin to that.)

 

Magic Biography:

 

(At least three paragraphs about your character’s relationship to magic, and how they may discover their potential.)

Please describe the magic system, including its limitations in your own words:

Bothimir gifts certain people with his gift to use magic. Some races can do this naturally without the gift, but those are few, such as Kurol!. Each race has a certain limitation of how many types of magic they can Aspect into, for example Elves have 4, Dwarves 2, and Kurol also 2 with one being natively Water magic.

To use magic, one must have a trinket. Trinkets come in all sorts of shapes and sizes, some are mono-typed, and others can be more than one type.

To use magic, one must see or touch their target. Otherwise, it just won’t work. Some magics have weird and niche exceptions, but that isn’t really important for the base rules. To improve upon your own aspect comes from usage and training. Having a teacher of a higher power than you can help speed this along.

For Kurol, water magic is just as normal as breathing said water. Doubly so for Makanii. To think of not having the magic is like giving up a limb or another ‘sense’, though not as severe. Maybe more akin to becoming bald or never tasting something sweet again. Not as sufferable as losing a limb.

He would pick up the magic when all the other Kurol adolescents are tested to see if they have the gift. Upon which he’d be taught the basics and apply them as he learns to be a contributing member of the Kurol Tribe!

Please describe how you would use a weak trinket with your character’s first/only aspect:

 

(Try to be creative, while acknowledging its limitations and utility uses)

Makanii would use his weak water magic to minorly manipulate where things are in the water. Maybe to move seaweed in an unnatural way to catch the attention of his hunted prey. Could ripple the surface of water, so it is harder to see through properly and remain hidden underneath it.


 

Posted : 07/02/2026 9:51 pm

Share: